Hyper casual house stacking game with slicable mesh.
Hello, My name is Mark Furman.
I loved video games as a long as I can remember and wanted to be
part of developing one since school. My professional carrier
deviated slightly from my goal and I worked as a simulator developer
for self-driving cars for a few years. Although this was great
experience my love for game dev never faded and now I am more
focused on pursuing this passion.
Projects
Experience
Innopolis University,
OZON
- Unity
- C#
- OpenScenario
- Python
OZON is one of the largest e-commerce in Russia. I worked in a large team where we developed self-driving for shipping goods.
As a member of the simulation team was responsible for
- Traffic simulation including manual control through Python API.
- Developed tools for the QA team to create and test scenarios.
- Implemented support for OpenDrive scenario format.
Ralient
- UE4
- Carla
- Opengl
- C++
Ralyent was a small startup company that was developing self-driving technology from scratch, with a focus on cameras as a source of information. Mainly, I developed a simulator for testing motion planning and control.
My main achievements were
- Used open-source Carla simulator and reconfigure it to our needs.
- Created scenario runner to test motion planning and control algorithms.
- Developed in-house visualization tools using OpenGL, to help visualize and debug self-driving algorithms.
BUMP
- Unity
- C#
BUMP is a small startup located in Antwerp Belgium. I did my internship there and was hired afterwards. The idea of the project was to develop prototypes off hi tech escape rooms we used leap motion, ar, projection mapping and weight sensors to create unique experience. As an only developer in the team I was responsible for figuring out API for new technologies and coding prototypes from ground up.