me

Hello, My name is Mark Furman.
I loved video games as a long as I can remember and wanted to be part of developing one since school. My professional carrier deviated slightly from my goal and I worked as a simulator developer for self-driving cars for a few years. Although this was great experience my love for game dev never faded and now I am more focused on pursuing this passion.

Projects

House Stacking 3D

Flying Kites

Hyper casual house stacking game with slicable mesh.

Word Bowl

Flying Kites

Leraning words game. Made for publisher

Stack the cups!

Flying Kites

Hyper casual cup stacking game

Geometry shader fun

Flying Kites

Geometry shader fun. HLSL and geometry shaders.
Everething is done inside the geometry shader stage. The goal was to recreate "greeble" modifier for 3D Max. Which helps to generate random detail for spaceship models, cityscapes, Death Stars and so on.

Experience

Innopolis University,
OZON
2020-2022
  • Unity
  • C#
  • OpenScenario
  • Python

OZON is one of the largest e-commerce in Russia. I worked in a large team where we developed self-driving for shipping goods.
As a member of the simulation team was responsible for

  • Traffic simulation including manual control through Python API.
  • Developed tools for the QA team to create and test scenarios.
  • Implemented support for OpenDrive scenario format.

Ralient
2018-2019
  • UE4
  • Carla
  • Opengl
  • C++

Ralyent was a small startup company that was developing self-driving technology from scratch, with a focus on cameras as a source of information. Mainly, I developed a simulator for testing motion planning and control.
My main achievements were

  • Used open-source Carla simulator and reconfigure it to our needs.
  • Created scenario runner to test motion planning and control algorithms.
  • Developed in-house visualization tools using OpenGL, to help visualize and debug self-driving algorithms.

BUMP
2017-2018
  • Unity
  • C#

BUMP is a small startup located in Antwerp Belgium. I did my internship there and was hired afterwards. The idea of the project was to develop prototypes off hi tech escape rooms we used leap motion, ar, projection mapping and weight sensors to create unique experience. As an only developer in the team I was responsible for figuring out API for new technologies and coding prototypes from ground up.